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Weapons Catalog

Every gun in Michaels Zombies — wall buys, box weapons, and Wonder Weapons.

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Weapons define your round ceiling in Michael’s Zombies. This catalog lists every notable gun — wall buys, Mystery Box drops, and Wonder Weapons — with obtain methods, Pack-a-Punch notes, and tier placements from the weapons tier list. Return to the items hub for perks and attachments. Game version: v2.1.0 Crash and Burn.

Weapon categories

Wall buy weapons

Fixed-location guns purchased for 500–2,500 points. Reliable early primaries — Walther P99 and Model 680 appear on multiple maps. Always check wall buy color glow before opening distant doors on The Giant.

Mystery Box weapons

950 points per spin. Pool includes SMGs, assault rifles, LMGs, and Wonder Weapons like Wunderwaffe DG-2. Reroll B-tier pulls until S-tier box guns appear.

Wonder Weapons

Rare box drops with unique ammo and effects — Raygun, Wunderwaffe DG-2, and map-exclusive specials. PaP Wonder Weapons carry high-round teams.

Starting pistols

M1911 or equivalent sidearm — knifing rounds 1–3 for maximum points before first wall buy.

S-tier weapons (meta picks)

Saiga-12

Full-auto shotgun. Wall buy on select maps; box elsewhere. PaP name varies by map theme. Pairs with Juggernog and fire attachments. Best horde clearer in v2.1.0.

PTRS-41

Bolt/semi anti-materiel rifle. High pierce damage — one-shot lines with headshots. Requires Q ADS on PC controls. Top sniper for One Window challenges.

Walther P99

Affordable wall pistol/SMG hybrid feel. Excellent points-per-kill efficiency rounds 5–15. Transition weapon before box Wonder drop.

Trench Shotgun

Pump shotgun with highest burst per shell. Synergizes with explosive attachments and PHD Crashout from Crash and Burn.

A-tier weapons

  • .357 Magnum — skill headshot revolver, strong PaP sidearm with Mule Kick
  • Model 680 — consistent pump shotgun wall buy on The Giant
  • Kar98k — bolt sniper training rifle before PTRS-41
  • Wunderwaffe DG-2 — chain lightning Wonder Weapon, box RNG dependent

Notable B-tier weapons

Raygun — iconic but ammo-hungry. MP5, AK-47, STG-44 — solid mid-round but outscaled by S-tier past round 30. Galil, M16 — map-dependent wall buys.

Pack-a-Punch weapon stats

PaP costs 4,500 points and typically:

  • Doubles or triples damage
  • Increases magazine size
  • Adds elemental visual effects on some guns
  • Renames weapon (e.g., PaP Saiga variant names)

PaP priority: S-tier primary first, Wonder Weapon second, sidearm last. Unlock PaP per map guideHallows Eve requires seven pumpkins; Lighthouse uses power-up drops.

Weapons and attachments (v2.1.0)

Ammo attachments apply fire, explosive, or specialty rounds at stash benches. Shotguns and snipers benefit most — Trench Shotgun + explosive mod approaches S+ tier. Read the attachments catalog for crafting costs.

Admin spawn reference

VIP servers: give_gun me GunName — see console IDs for exact strings like Raygun, Saiga12, PTRS41. Combine with set_round 20 for training sessions.

Weapon selection by map

MapRecommended starterEnd-game carry
The GiantModel 680 wallSaiga-12 PaP
LighthouseWalther P99PTRS-41 PaP
One WindowAny automatic wallSaiga-12 PaP
Hallows EveBox reroll focusWunderwaffe PaP
Definitely OriginsKar98kWonder + Mule backup

Ammo types and reload behavior

Each weapon category uses different reserve ammo pools. Automatic wall buys burn ammo fastest — pair with Speed Cola before round 15. Sniper rifles reward headshot accuracy over trigger spam; learn Q ADS timing on PC controls before investing 4,500 PaP points. Wonder Weapons use unique ammo counters unaffected by standard max ammo perks on some maps.

Box vs wall buy decision tree

If your map’s nearest wall buy is S-tier (Saiga-12, Walther P99), skip box until round 10+. If starting wall gun is D-tier, open box path doors first and roll until A-tier minimum. Co-op teams assign one roller while others cover — communication prevents four players spinning simultaneously and bankrupting the team before Juggernog.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the best weapon in Michaels Zombies?

Saiga-12 and PTRS-41 top the S tier for horde clear and single-shot damage through round 40+.

How do I get the Wunderwaffe DG-2?

Mystery Box drop — keep spinning at 950 points per roll until it appears, then Pack-a-Punch for 4,500.

Which wall buy should I get first on The Giant?

Model 680 or closest S/A-tier wall gun toward your training route — usually courtyard area.

Do attachments work on Wonder Weapons?

Most attachments target conventional ammo types. Wonder Weapons use unique ammo — check v2.1.0 stash menus in-match.