Tier List

Builds Tier List

Ranked loadouts for solo, duo, and squad Michaels Zombies runs.

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A great gun means nothing without the right perks and routing. This builds tier list ranks complete Michaels Zombies loadouts — primary weapon, secondary, perks, and optional attachments — for solo survival, co-op revives, and high-round leaderboard pushes. Cross-reference the weapons tier list and perks tier list for individual rankings. Return to the tier list hub for overview criteria.

How we rank builds

Loadouts are tiered by:

  • Round ceiling — consistent performance through rounds 20, 30, and 40
  • Point efficiency — total spend on doors, perks, and PaP vs reward
  • Skill floor — forgiving for beginners vs expert-only
  • Map flexibility — works on The Giant and Lighthouse without respec
  • Patch synergy — v2.1.0 PHD Crashout and ammo attachment combos

S tier builds

Saiga-12 Tank (Solo / Duo)

Weapons: Saiga-12 PaP + Walther P99 or box secondary Perks: JuggernogSpeed ColaDouble TapMule Kick Route: Open courtyard on The Giant, PaP after round 12, train in spawn. Best beginner-to-expert bridge build. Master PC controlsQ ADS optional at close range.

PTRS Sniper Carry (Solo)

Weapons: PTRS-41 PaP + automatic backup via Mule Kick Perks: Juggernog → Speed Cola → Mule Kick → Double Tap Route: Headshot training on One Window. Highest skill ceiling but lowest ammo stress. Requires strong aim — practice on training guide routes.

Wunderwaffe Co-op Support (4P)

Weapons: Wunderwaffe DG-2 PaP + Saiga-12 or Trench Shotgun Perks: Juggernog → Quick Revive → Speed Cola → Double Tap Route: One player rolls box for Wonder Weapon while others hold doors open on Hallows Eve. Quick Revive mandatory — see perks tier list.

A tier builds

Trench Explosive (v2.1.0)

Weapons: Trench Shotgun with explosive attachments + .357 Magnum Perks: Juggernog → Speed Cola → PHD Crashout → Double Tap Route: Leverages Crash and Burn explosive ammo and PHD Crashout immunity. A-tier on open maps, B-tier on cramped layouts.

Kar98k Precision (Solo Challenge)

Weapons: Kar98k PaP + box SMG backup Perks: Juggernog → Speed Cola → Double Tap → Stamin-Up Route: Bolt-action only until Mule Kick third weapon. Strong on Undead Nocturn windows.

Model 680 Budget

Weapons: Model 680 PaP + starting pistol Perks: Juggernog → Speed Cola → Double Tap → Quick Revive Route: Low box dependency — wall buy focus for players saving points for Lighthouse escape 60,000-point boat fee.

B tier builds

Raygun-only novelty, pistol-only challenges, and no-Juggernog speedruns sit in B tier. Viable for content creation but inconsistent for leaderboard pushes. Test with admin commands before committing in public lobbies.

C and F tier builds

Starting pistol only, no perks, or meme explosive grenade spam without PHD Crashout — these fail past round 15 on standard maps. F-tier builds are intentional challenge modes only.

Build progression by game phase

Rounds 1–5: Knife (V) for points, buy starting wall gun, open first door toward Juggernog.

Rounds 6–12: Juggernog + Speed Cola, roll box if wall gun is D-tier from weapons tier list.

Rounds 13–20: Unlock Pack-a-Punch per map guide, PaP primary, add Double Tap.

Rounds 21+: Mule Kick third weapon, optimize training path from high-round survival, attach v2.1.0 mods at stash locations.

Map-specific build notes

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the best solo build in Michaels Zombies?

Saiga-12 Tank with Juggernog, Speed Cola, Double Tap, and Mule Kick is the most consistent S-tier solo loadout.

What build works best in co-op?

Wunderwaffe Co-op Support with Quick Revive as second perk keeps teams alive during box rolls and boss waves.

Do attachments change build tiers?

Yes. Trench Explosive with PHD Crashout jumped to A-tier in v2.1.0 thanks to ammo attachment synergy.

When should I Pack-a-Punch in my build?

PaP your primary between rounds 12–15 after Juggernog and Speed Cola are online for maximum round ceiling.